![]() Is required to use the "MAME" name, logo, or wordmark. Please note that MAME is a registered trademark of Gregory Ember, and permission Would encourage new contributors to make their contributions available under the Including core files) are made available under the terms of the A great majority of the source files (over 90% Or later (GPL-2.0+), since it contains code made available under multiple The MAME project as a whole is made available under the terms of the See more specific C++ Coding Guidelines on our documentation web site. ![]() For new code, the majority tends to prefer Allman style, so if you don't care much, use that.Īll contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. MAME 0.158 official binary package for Windows (64-bit) Addeddate. MAME stands for Multiple Arcade Machine Emulator. Some parts of the code follow Allman style some parts of the code follow K&R style - mostly depending on who wrote the original version. Spaces are used for other alignment within a line. Tabs are used for initial indentation of lines, with one tab used per indentation level. MAME source code should be viewed and edited with your editor set to use four spaces per tab.
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